It's Saturday, 28 JAN, and I'm about to head off to a D&D game, but I figured i'd give everyone a quick update before I take off.
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--If you haven't noticed the Runescape news feed to the right of the blog, it's there. Check it out to get some updates from Jagex!
--In regards to the Runescape News Feed, if you've been keeping up with runescape over the past 3 weeks or so, you'll know that there was a vote to bring back the Wilderness and Free Trade. It, of course, passed, and the Wilderness and Free Trade will be back in runescape starting on the 1st of February, if memory serves me.
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RANDOM D&D LESSON OF THE DAY:
Half-Elves. We've talked about a bunch of different classes, but the races may or may not be a bit of a mystery to people. This lesson's for you:
Half elves are the offspring of and elf and a human. They typically have the elf parent's knack for poetry and arts, and their human parent's ambition and versatility. Because of this, they are great for just about any class. They can use magical items that only elves can use because of their blood, but can still be affected by the spells that would affect their elven ancestors as well. For all intents and purposes, a half-elf can be considered an elf. Half-Elves typically get along well with other people, but they don't stay with people for too long. Because of this natural tendency to get along with others, Half-Elves get a +2 to diplomacy checks.
For those not concerned with the culture and stuff of half-elves, here are the numbers:
- Medium size.
- A half-elf’s base land speed is 30 feet.
- Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
- Low-light vision.
- +1 racial bonus on Listen, Search, and Spot checks. A half-elf does not have the elf’s ability to notice secret doors simply by passing near them.
- +2 racial bonus on Diplomacy and Gather Information checks: Half-elves get along naturally with all people. This bonus may not apply in situations or settings where half-elves are viewed with distrust.
- Elven Blood: For all effects related to race, a half-elf is considered an elf. Half-elves, for example, are just as vulnerable to special effects that affect elves as their elf ancestors are, and they can use magic items that are only usable by elves.
- Automatic Languages: Common, Elven. Bonus Languages: Any (other than secret languages, such as Druidic).
- Favored Class: Any. When determining whether a multiclass half-elf takes an experience point penalty for multiclassing, her highest-level class does not count.
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