Friday, December 30, 2011

N is for Navi

So I've been playing a lot of Legend of Zelda: Skyward Sword lately., and so I decided to honor the franchise with everyone's FAVOURITE fairy (not)! Seriously, November was a HUGE month for video games (I know, I know, I'm late, but what could I do? I was too busy playing them!), and I've managed to get my hands on almost every major title that came out by Christmas time (except for MW3, I've never been a big fan of the CoD series.). I'll try and line them up for you, with what I though about 'em. Bear in mind, I've only had Skyward Sword since last Sunday, so I haven't beaten it yet. I take my time-ish on games.
Cedric's Game Reviews:

1.
   Now, I really like the LotR movies and games. They're good (which is a surprise for anything based off of a book. It's almost invariably awful). War in the North was a fast-paced game that was great if you wanted to get in and just kill stuff. Here's the thing that really sold me on it, though: it has a local co-op that's actually fun! 
You can play through the main campaign with a friend, not unlike the Halo franchise. The cool thing, though, is that you and your friend play two different characters in a three person party of adventurers set in the north of Middle Earth, essentially buying time for the Fellowship to get to Mordor.I played as the dwarf berserker Farin from Erebor, and my dad (who played through the whole campaign with me) was the Dunedain Ranger Eradan. That's another cool thing about this multiplayer, though. It didn't jump on the Fable bandwagon and make co-op play creepy. There's no romance between players or anything, it's just straight-up fun.

There's this baddie, Agandaƻr, who was sent to the north to destroy Rivendell and conquer the Free peoples yada-yada-yada. I have to say, the story in this game is pretty lacking, Basically, the bad guy's just evil for the sake of being evil, and the good guys are completely selfless and righteous and stuff. A bad story makes for a great hack-and-slash, though, and that's basically what this game was. A hack-and-slash, plus equipment. There's a lot of equipment, which was my favourite part. My dad never got it, though.
Anywho, here's my final verdict on LotR: War in the North:
Story: 6/10. This game was lacking any real depth, and was obviously just inroduced to add another money-maker to the game franchise.
Gameplay: 8/10. This game is fun for a while, but I personally found little replay value in it. it's a really linear RPG with a lot of the illusion of choice. (little do you know, if you say 'no' to a main quest, you end up doing it anyway...) The gear system was fun for a while, until you have a ton of amazing weapons and armor and you're basically invincible. It's a great game to just play with some friends that are over or whatever, though.
Learning Curve: 9/10. I feel that if my dad (who hasn't been good at a video game since SMB) can pick up a controller and be hooked on a game, it's pretty easy to learn. It's a difficult game to master, though, especially if you're not familiar with the control scheme (pretty standard x and y to attack, b to dodge, a to interact, but you've gotta start somewhere with these games).
Overall: 7.7/10.


2.

   Bethesda's long-awaited Elder Scrolls game didn't disappoint. Right from the start I had fallen in love with the graphics, and not long after I could tell I was going to love the absolute freedom it gave me. Also, Dragons are badass. I would say it's hard to go wrong with dragons, but I've been let down by enough games to hold my tongue there. Anyway, the game is beautiful and the story is pretty good. Again, the main villain in the main(ish) story is pretty much evil just for the sake of being evil. Why can't you guys get original?
  
Essentially, there's the big evil dragon who's resurrecting dragons (which had been dead since 1E or before... I don't really remember) around Skyrim, the Nord province of Tamriel. In the meantime, there are two factions of people battling it out against each other. The Empire is the same one from Oblivion in 4E, but now the High Elves (calling themselves the Second Aldmeri Dominion, or the Thalmar) have their hands in much of the power, ever since the old Empire singed the White-Gold Concordat, which essentially settled for Altmer ideals in the Empire's law. The Stormcloaks are rebels calling themselves the "Children of Skyrim," battling against the Empire's laws they are trying to impose on the people, most prominently the worship of the God Talos (formerly Tiber Septim, who founded the Empire and joined Divines as a god.).So while all of this is going down, your character finds out that he(or she) is the only Dragonborn in this age. You are the only person who can permanently slay a dragon, by absorbing its soul into yourself. Pretty cool, eh? It doesn't stop there. 

You can use these souls to unlock "shouts," which are a powerful kind of magic using combined words in the dragon language to produce effects from the famous "Fus Ro Dah" shout, which sends a wall of force blasting your enemies back, to others like "Ful Mey Gut," which throws your voice, fooling enemies into investigating.

This game is practically endless. I must have over 100 hours logged, and I've barely scratched the surface! I'm level 40, I've beaten both the Dragon story and the Sotrmcloaks vs Imperials story, but there's still so much to do that I've just gotten lost in the possibilities! I must have made three or four different characters just to try out different play styles, but I like the sneaky-stabby approach the most. =3

Here's my rating for Skyrim:
Story: 8/10. It's alright, but the general idea's been done before to the point where one of the only cliches that was left out was the hero's dead parents. Good game, though, and I had a lot of difficulty picking sides between Stormcloaks and Imperials, because both believed their cause was noble and that the other side was evil, even though they both were pretty much bad on a ton of different levels. I love that stuff.
Gameplay: 9/10. High replay value, and everything that sucked about Oblivion was fixed. I mean, seriously! Not only did they add dual-wielding, but they made Magic work as a weapon instead of some separate thing that made little sense. The level up system is awesome, but it punishes people who power level with things like pickpocket or some other easy skill severely. Oh, your highest combat skill is 35 one-handed, but you're level 30? Let's see how you do against a Frost Dragon. Good luck! Also, killing witnesses to keep your bounty from going up was a brilliant idea.
  Learning Curve: 8/10. My dad wouldn't take part in this experiment because "he likes to be contrary, and everyone plays Skyrim." This basically means he's being a huge video game hipster. Anywho, I feel like if I put someone who doesn't play video games in front of Skyrim, they'd have to fumble about for a bit before they got the general idea of how stuff works. I mean, it seems simple to gamers, but it's tough for the average I-don't-really-play-video-games Joe.
Overall: 8.3/10.
  
3.

About a year ago, I would have told you that the AC series was lame, that sneaking around and killing stuff was all that there was to the game and that it couldn't be fun at all. I would have 1:been lying, and 2:judging a series that I had never played. After playing Brotherhood, I feverishly ran through the other games to get the story and everything (The first one wasn't very good in my humble opinion.), and I couldn't get enough. Naturally, when my sister bought Revelations, I pounced. I obsessively played the game until all of Ezio's and Altair's were cracked, and I knew all of their history.

If you remember Brotherhood, some shit went down (I won't say what, in case anyone reads this and doesn't want spoilers) and crazy stuff was going on. Well, in Revelations, Desmond wakes up, and he's in the Animus again! Only this time, he has to work faster than before. His mind is hash, and if he can't relive all of the memories his ancestors are sending his way, then he'll go crazy and suffer the same fate as Subject 16, who makes a few appearances in the game.

This story is fantastic. I've always loved the AC stories, and this one was one of my favourites (still debating with my sister, who thinks AC 2 was the best.). It's a beautiful blend of Altair and Ezio, and it takes place in Istanbul/Constantinople, 60ish years after the Byzantines were overthrown. Ezio's looking for access to Altair's Library to learn more about the Assassins, so he journeys to Masyaf (remember this place from AC 1?) where he finds he needs 5 keys. Each time he gets a key (1 in each sequence, ish.), he goes back and relieves a memory from Altair's life (with a better voice actor! Praise the lord!). By the last memory, Altair is 92 years old, which is crazy given that he was living in medieval times.
Anyway, here's how I'd score this game:
Story: 9.5/10. I can't get enough of Assassins' Creed, and I love where it's going. I can't wait to play AC 5 as Desmond! The story was fast, fun and dynamic. Every sequence has a memory that's part of the Masyaf Key search, and a memory that's part of the Constantinople Assassins' story, which come together masterfully. I could not ask for a better game from Ubisoft.
Gameplay: 9/10. Seriously, if you get bored with the gameplay, there are a million different things to do to keep you occupied! Personally, I didn't enjoy the Desmond's Journey crap, which essentially consisted of Desmond talking to himself while you did stuff that wasn't related to what he was saying at all. However, I loved the Assassins' Den Defense, even if I was awful at it. =p In the primary gameplay, however, the controls were smooth, the graphics were beautiful, it was really neatly stitched together. It was great, and fun to play.
Learning Curve: 8/10. I put this game in front of my girlfriend (who pretty much just plays wii when she does play video games, and to my understanding had never touched an xbox controller) and she could figure it out, with a bit of coaching. This game is another one of those "easy to learn, difficult to master" titles.
Overall: This game deserves its rating of 8.83/10. It's truly a very well done game.

4.

I won't lie; the trailers I saw for the newest installment in the Legend of Zelda franchise did not impress me one bit. I thought that it looked like Wind Waker trying to be Twilight Princess, and I thought the Wii MotionPlus was gimmicky. (I still do, a little bit) I received it as a Christmas Present, though, and I figured I'd give it a shot. It was Assassins' Creed all over again. My low expectations were blown out of the water by beautiful graphics (I don't know what I thought was wrong with them before), fascinating gameplay, and (quite possibly my favourite part) completely orchestrated music!

I haven't beaten it, yet, but at the point that I'm at Link is a Knight-in-Training, and the game starts at teh day of the Wing Ceremony, where every Knight Academy lower-classman races to beat the others on their Loftwings, giant birds that bond with their masters empathetically (or something like that). Anyway, Link wins (ta-da, nothing new there) and he gets to spend some alone time with Zelda (I know what you're thinking, you're wrong.). Anywho, they go flying around the clouds, and I giant tornado launches Zelda off of her Loftwing and sends her plummeting through the clouds toward the Surface. Basically, Link and Zelda are parts of this divine plan by the Goddess that watches over everything, and Link sets off  (with a shiny sword he gets while he's finding all of this out) to go find her. Most of the adventuring takes place on the surface, but you can sort of think of the Sky as the Great Sea from Wind Waker, with some smaller Islands and the One giant one that you live on. First he's just chasing Zelda like mad trying to catch up to her, but later he realizes his destiny needs to set off on a different path for a time and he has to go purify his Goddess Sword with the three Sacred flames (remember Farore, Nayru and Din? Instead of Pearls like in WW, this game has you looking for flames instead.). It's pretty crazy stuff.
Anywho, I'll rate this when I'm done with it, but expect somewhere in the 8's for it.

Wednesday, August 17, 2011

M is for Metroid

Ah, the Metroid. How such a generally terrifying life-sucking bloodthirsty parasite can be so loveable is beyond me. :3 Metroids are my personal favorite aliens, with a close second being Doctor Who's Weeping Angels.

For those of you unfamiliar with these little terrors, the Metroid is a native to the planet SR-388, and the only known predator of the parasite known simply as "X" mentioned in Metroid: Fusion (great game, by the way. Definitely worth the 3 dollars at any video game store that has it.).

I personally think one of the draws of the metroid is the fact that it is constantly the victim of an all-out war between the Galactic Federation (and thus, Samus) and the Space Pirates. The space pirates keep trying to breed metroids for themselves, and Samus keeps killing them. They really are the most innocent of all of the evil things in the metroid universe, really. Poor Metroids.

IN OTHER NEWS:
SKYRIM IS JUST AROUND THE CORNER!
Well, just around 4 months (2 months and 25 Days)
ANYWAY!
It's gonna be righteous, here's a video about the way most of my friends (myself included) are feeling about its release:
http://www.youtube.com/watch?v=c9eGtyqz4gY 

Thursday, February 17, 2011

L is for lightsaber!
So, I said I would update this ASAP, but I didn't. Anywho, here goes:

 The lightsaber is an extension of the force wielder that uses it, but it goes beyond even that. A samurai uses his sword as an extension, but a lightsaber becomes a conduit; a conduit of the wielder's combat prowess, and even more so a conduit of the Force. Both Jedi and Sith use lightsabers, as well as some other Force sensitives that are not aligned with either.

Wednesday, February 16, 2011

K is for Kryptonite

I'll post a picture when I get home, but for now I have work to do.
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A Clean, Well Lighted Place for Me

       Laughter Erupts from the group of teens as a 20 sided die lands on the worst possible side. Out of the other 95%, it landed on a 1. This is my clean, well-lighted place; anywhere that I can be on a Saturday evening, playing Dungeons and Dragons with my friends. The escape from reality sets in quickly as I play, feverishly thinking about Montisqeau Fleetwood the Elf bard would do.
       D&D isn't the only escape from the world that I have, though. I use creation of anything, whether it be the dungeon or epic battle in my head to a more fine art; music. When I need to escape from reality and nobody's there for me, it can be expected that i'll be in my sanctuary, playing or writing music. The feeling of singing in consonance to the chords I play takes me away from the worry and puts me right where I want to be: in with my music. Most of my songs are actually about fictional people, told from the perspective of an alter ego of mine. My core longs for creation, and so I indulge it whenever I can.
       One cannot escape from the nothingness that is life, but one can live with it, or even accept it. When you let the nothingness fill you, you can find a peace, but only if you don't try to push it away. The nothingness neither hurts or helps us, but it only fights us when we try to keep it away. The Buddhists actually believe that nothingness is a good thing-- the state of "no mind" is a peace and quiet in the bustle of our lives as we struggle to fill our voids with superficial somethings.
      "What is an hour?"
      "More to me than him."
      "An hour is the same."
      An hour is a human creation, just another superficial "something" that we put in our lives to fill the void. Like the waiter in Hemmingway's A Clean, Well-Lighted Place, many people struggle to try and squeeze every hour out of every day whilst doing something. More somethings. We can't get rid of them, really, no matter what we do, it's in our nature to try and fill the void. A person weighed down with "somethings" would think that they must be home by a certain time so that they can do what they do every day; nothing, in the scheme of the universe.

Tuesday, February 15, 2011

J is for Jamgo Fett

Alright, I know I haven't been keeping up with this, but I need to catch up, now. Today is pretty much just going to be catching up, so I'm sorry if you're expecting more than just assignments:
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So, I needed to do a couple of poems (in addition to the I is for Internet ones), so I need to post those up here:
The Computer
The Wizard sits upon my desk, stubborn as he is wise.
I never could keep all of his knowledge,
But he willingly shares whatever I ask for.
Wise as he is, though, he only knows what we commonfolk tell him.

The Refrigerator
A silver hulk of frost and cold,
Keeps m y foods so it won't get old.
It welcomes me home with a wide grin
So I can pick my lunch at my whim.

The Hourglass
"Tick Tock," The woman whispers,
gazing at the scene.
"Time's almost up," she reminds gently,
as she drops each pebble quietly.
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Friday, February 4, 2011

I is for Internet

That's right. Today's letter is I, and what would work better than "Internet?" Certainly not "Illumise..." > . >
Anywho, I'm back in school today and I have an assignment to post, so expect that.











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Here's one of the assignments needed to be moved to a computer:

Haiku

It’s overrated.
Love is just another thing
That we have made up.

Song in Couplets

Maybe Love isn’t so bad,
that we have to make Valentine’s Day a drag.
Love is as great as you make it to be,
And sometimes it helps us to see.

Our world is tough enough already,
And why make it worse with everything?
When love is your greatest treasure,
It’s folly to avoid it forever.

Being in love seems to happen so fast,
But the right people make the feelings last.

Sonnet

Love is not a thing to structure into
A poem in its tiny box of rules.
No, love is so unpredictable, to
Force to keep one way would take a fool.
Yet here I am, a fool to say the least,
fitting my love into a tiny box.
Trying to confine the wild, untamed beast
While covering the container in locks.
I guess it’s just natural for humans,
to make what’s natural the opposite.
We take into our hands all that happens,
And do what we may to change all of it.
Love is more than what we make it to be,
But we’re far too blind to be able to see.




Thursday, February 3, 2011

H is for Harry Potter and HK-47


Statement: Today is Speech Conditional Day, where each uttering is identified before being uttered.

Example: If I were to inquire about when school gets out I would say "Query: What time does school get out?"

Addendum: It's a lot of fun, and it happens to coincide with today on this blog, where HK-47 is recognized.

Clarification: HK-47's signature behavior consisted of identifying speech conditionals throughout the whole game.
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Title: Dungeons and Dragons quote for the day!
Statement: Sense I figured that getting SRDs fro random things wouldn't be fun, I decided to find funny things that can be found on the d20srd website, where you can get major props for finding where it's said.
"Some creatures, such as many aberrations and all oozes, have no heads. Others, such as golems and undead creatures other than vampires, are not affected by the loss of their heads. Most other creatures, however, die when their heads are cut off. "-direct quote from the d20srd website-